Imatge de l'autor

Alderac Entertainment Group

Autor/a de World's Largest Dungeon

59 obres 805 Membres 1 crítiques

Sobre l'autor

Obres de Alderac Entertainment Group

World's Largest Dungeon (2004) 72 exemplars
Spycraft Version 2.0 (2005) 48 exemplars
Swashbuckling Adventures (2002) 43 exemplars
Toolbox (2002) 33 exemplars
Creatures of Rokugan (2001) 27 exemplars
Mercenaries (2002) 26 exemplars
Los Vagos (2001) 26 exemplars
Gods (2002) 23 exemplars
Monster (2002) 22 exemplars
Secrets of the Crab (2003) 20 exemplars
Secrets of the Scorpion (2003) 18 exemplars
Cathay Jewel of the East (2003) 18 exemplars
Knights & Musketeers (2003) 17 exemplars
Wilds (D20 System Supplements) (2003) 16 exemplars
Imperial Histories 2 (2013) 15 exemplars
Time of the Void (2001) 14 exemplars
L5R Book of Air *OP (2012) 14 exemplars
Way of the Shadowlands (1998) 13 exemplars
Way of the Daimyo (2004) 12 exemplars
The Way of the Thief (2004) 9 exemplars
World Militaries (2004) 9 exemplars
Agency (Spycraft D20 Spy Game) (2004) 9 exemplars
L5r RPG Masters of Court (L5r) (2008) 8 exemplars
L5R RPG Second City Boxed Set (2012) 7 exemplars
L5R The Vacant Throne (Aeg) (2009) 5 exemplars
L5R RPG Masters of Magic (2009) 4 exemplars
Love Letter 2 exemplars
Love Letter 1 exemplars
City of Stories 1 exemplars
City of Green Walls 1 exemplars
Lovecraft Letter 1 exemplars
Love Letter GAME 1 exemplars

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País (per posar en el mapa)
United States of America

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Ressenyes

For the most part I adore this game. The setting is one of my favorites (the "Stargate SG-1" TV show universe is dead-on perfect as an RPG setting). The system (adapted d20; you'll need the "Dungeons & Dragons Player's Handbook, third edition) is wonderful--in particular it's stunningly detailed, allows characters to try virtually anything, and is quite flexible. It's simple enough to understand without much work, but complex enough to allow for dramatic, varied game-play. The amount of information provided is fantastic.

The one down-side of this much information is that we keep forgetting that there are rules we should be applying to the game because there are just so darn many of them. Over time this abates--you get better at remembering what's in the book the more you play. Run a few combats before you play the game, so you aren't trying to learn both at the same time.

My real gripe is that the editing job is terrible, and the layout job with respect to the charts doesn't help. The editing problems are issues that noticeably interfere with game-play. Paragraphs trail off in the middle. Fractions have been replaced by letters (just how much can you blow up with 'G' lbs. of C4?). Charts are often found quite a few pages away from any explanatory text.

There are the usual few details that feel a bit wrong--the idea that characters should gain roughly one level of experience for each mission would have had SG-1 retiring at the end of season 1 of the TV show. The idea that any officer player characters have Major as a minimum rank doesn't match up with either the TV show or the info in the first half of this book.

However, these are minor issues and easily fixed. The company's web site (www.stargatesg1rpg.com) provides detailed errata in the forums, as well as additional resources. And other than these problems, this is still the most fun I've ever had either playing OR gamemastering an RPG. It's an expensive book, but it's also nearly 500 pages--not a single bit of it wasted in my opinion. So I highly recommend it; just make sure you look up those errata!

Full review at ErrantDreams
… (més)
 
Marcat
errantdreams | Dec 15, 2007 |

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Estadístiques

Obres
59
Membres
805
Popularitat
#31,685
Valoració
½ 3.5
Ressenyes
1
ISBN
41

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