Edward Angel
Autor/a de Interactive Computer Graphics: A Top-Down Approach with OpenGL (2nd Edition)
Sobre l'autor
Edward Angel is Professor of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico.
Obres de Edward Angel
Etiquetat
Coneixement comú
- Gènere
- male
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Ressenyes
Potser també t'agrada
Estadístiques
- Obres
- 5
- Membres
- 199
- Popularitat
- #110,457
- Valoració
- 3.4
- Ressenyes
- 1
- ISBN
- 27
Chapter 1 introduces some basic concepts, such as camera models and ray tracing.
Chapter 2 gets us started wih the OpenGL API.
Chapter 3 discusses input devices, the client-server perspective and menus.
Chapter 4 starts with a bit of geometry and linear algebra. This is followed by an OpenGL example. The chapter ends with transformations supported by OpenGL.
Chapter 5 deals with projections and perspective.
Chapter 6 is about light, light sources, reflection and ray tracing.
Chapter 7 involves studying implementation algorithms for geometric transformations, clipping and rasterization.
Modeling the real world is the topic of Chapter 8. This includes physical models based on elementary Newtonian mechanics.
Chapter 9 teaches us about curves and splines.
Chapter 10 mentions texture mapping, bit and pixel operations, composition techniques, sampling and aliasing.
The chapter titles could have been a bit longer and more descriptive. The book goes over some mathematics and theory. However, it never gets very challenging. I would not buy the book for that. There are lots of OpenGL examples. This is the strength of the book. Although the book has color plates and a nice hard cover, the code does not have syntax highlighting. You might say that I am too used to IDE’s, but I have seen syntax highlighting in at least one book, so it should be possible. I give this book 3 stars out of 5.… (més)