Dave Arneson (1947–2009)
Autor/a de Dungeons & Dragons Basic Players Manual
Sobre l'autor
Crèdit de la imatge: Wikipedia
Sèrie
Obres de Dave Arneson
Premium Original Dungeons & Dragons Fantasy Roleplaying Game (D&D Boxed Game) (2013) — Autor — 11 exemplars
The Case of The Pacific Clipper (Mugshots #1 for MSPE/Mercenaries, Spies & Private Eyes) (1991) 3 exemplars
Personalities of Sanctuary (Robert L. Asprin's Thieves' World, The Third Book in the Thieves' World… (1981) 3 exemplars
Dungeons and Dragons Master Players' Book 3 exemplars
Dungeons & Dragons Rules For Fantastic Medieval Wargames Campaigns Playable With Paper And Pencil And Miniature… (1974) 2 exemplars
Dungeons and Dragons Basic Set 1 exemplars
Strategy & Tactics Magazine No. 137: Men at Arms 1 exemplars
The Underworld & Wilderness Adventures 1 exemplars
Obres associades
Etiquetat
Coneixement comú
- Nom normalitzat
- Arneson, Dave
- Nom oficial
- Arneson, David Lance
- Data de naixement
- 1947-10-01
- Data de defunció
- 2009-04-11
- Gènere
- male
- Nacionalitat
- USA
- Lloc de naixement
- Hennepin County, Minnesota, USA
- Lloc de defunció
- Saint Paul, Minnesota, USA
- Llocs de residència
- Minnesota, USA
California, USA - Educació
- University of Minnesota (history) (1970)
Hamline University - Professions
- game designer
security guard
professor of computer game design
game company owner
playtester - Organitzacions
- Full Sail University, Florida, USA
- Premis i honors
- HG Wells Award for Original Role-Playing Game Design (1978)
Charles S Roberts Award - Adventure Game Hall of Fame (1983)
Special Origins Award: Father of Role Playing Games (1983)
Academy of Adventure Gaming Arts and Design Hall of Fame (1984)
Membres
Ressenyes
Llistes
Potser també t'agrada
Autors associats
Estadístiques
- Obres
- 39
- També de
- 2
- Membres
- 709
- Popularitat
- #35,752
- Valoració
- 4.1
- Ressenyes
- 5
- ISBN
- 20
- Llengües
- 3
- Preferit
- 1
The dungeon stuff was strange too. He talked about dungeon levels getting boring because the party had cleared them out so the DM needed to restock them. He talked about trying to make sure that the players could NOT map the dungeon accurately.
Two strangest/funniest things:
1) This was at the end of a section describing sea monsters -
"Final Note: If sea monsters or monsters of the seas do not get a ship, perhaps it will sail off the edge of the world!"
I guess it was a kind of possible adventure hook.
2) At the very end of the book the last paragraph is entitled "Afterward" instead of "Afterword". Which is a pretty hilarious grammar mistake. But also in the "Afterward" he encourages players NOT to contact them with rules questions, but to figure things out for themselves "for everything herein is fantastic" and "why have us do any more of your imagining for you?"… (més)