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38+ obres 701 Membres 5 Ressenyes 1 preferits

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Inclou el nom: Chris Pramas

Sèrie

Obres de Chris Pramas

Warhammer Fantasy Roleplay (2nd Edition) (2005) — Autor — 141 exemplars
Realms of Sorcery (2nd Edition) (2005) — Creative team — 64 exemplars
Legions Of Hell (2005) 56 exemplars
Freeport: The City of Adventure (2005) 39 exemplars
Dragon Age RPG Core Rulebook (1800) 33 exemplars
Dragon Age RPG Set 1 (1970) 32 exemplars
Death in Freeport (2000) 30 exemplars
Freeport: The Freeport Trilogy (2005) 30 exemplars
Fantasy AGE Basic Rulebook (2017) 27 exemplars
Pathfinder Chronicles: Guide to the River Kingdoms (2010) — Autor — 26 exemplars
The Book Of Fiends (2005) 14 exemplars
Crisis in Freeport (2006) 12 exemplars
True20 Worlds Of Adventure: A True20 Sourcebook (2006) — Executive Producer; Executive Producer — 12 exemplars
Elf Warfare (Open Book) (2017) 9 exemplars
True20 Freeport Companion (2007) — Executive Producer; Autor — 8 exemplars
Dwarf Warfare (2015) 7 exemplars
Orc Warfare (2015) 6 exemplars
Dragon Age RPG Set 3 (2012) 5 exemplars
Fantasy AGE Game Masters Kit (2017) 4 exemplars
Dragon Fist (2006) 2 exemplars
Mormacar's Lament 2 exemplars
The Book of Hunts 1 exemplars
True20 Companion — Executive Producer — 1 exemplars
The Slaver's Lash 1 exemplars
Fantasy AGE: Grundregelwerk (2016) 1 exemplars

Obres associades

Dark Heresy: Core Rulebook (2008) — Col·laborador, algunes edicions171 exemplars
Let the Galaxy Burn (2006) — Col·laborador — 134 exemplars
Into the Maelstrom (1999) — Col·laborador — 71 exemplars
Tales of the Old World (2007) — Col·laborador — 59 exemplars
Plundered Vaults (2005) — Col·laborador, algunes edicions51 exemplars
Sigmar's Heirs (2005) — Col·laborador, algunes edicions50 exemplars
Paths of the Damned: Ashes of Middenheim (2005) — Col·laborador — 48 exemplars
Spires of Altdorf (2005) — Col·laborador — 42 exemplars
The Secrets of Magic (2002) — Col·laborador — 33 exemplars
Forgotten Lives (1997) — Col·laborador — 16 exemplars
Prince Valiant Episode Book — Col·laborador, algunes edicions3 exemplars
Inferno: v. 2 (1997) — Writer — 2 exemplars

Etiquetat

Coneixement comú

Gènere
male
Nacionalitat
USA

Membres

Ressenyes

3.5 Stars
3.25 - Text
4 - Artwork
A history of Elven warfare, their different groups, and each group's battle tactics and weapons. A fun and informative book for anyone interested in the subject, especially Sci-fi/fantasy fans and gamers. It's organized well and the illustrations are beautiful.

Net Galley Feedback
½
 
Marcat
LibStaff2 | Oct 23, 2017 |
I love the dark fantasy setting taken from the video games, but the stunt system is probably this system's greatest asset and liability. The idea of getting to do cool stuff when you roll doubles is interesting, but in practice it never seems like you get to do the cool stuff you want to do when you want to do it.

I wish they had this setting with the system from the FFG Star Wars RPG.
 
Marcat
oswallt | Hi ha 1 ressenya més | Nov 25, 2016 |
A generic fantasy role-playing game system, albeit with more emphasis on roleplaying than earlier efforts. Not a bad system per se; there are only three classes (mage, rogue, warrior) which can be modified to taste. Character generation is 3d6 six for attributes, and also uses 3d6 for combat/task resolution, which eliminates the need for the fancy polyhedrals of many similar systems, possibly making it more beginner-friendly. Green Ronin is clearly going to be relying on sourcebooks for interesting worlds in order to sell this game.… (més)
 
Marcat
BruceCoulson | Dec 27, 2015 |
Dragon Age is a video gaming property with a lot of players and a series to draw upon. As well as the video games themselves, there are tie in books and graphic novels that have further expanded the background of the franchise.

Chris Pramas and Green Ronin Games has put together a fine basic game here, built on the AGE gaming system (Adventure Game Engine). The AGE system uses 6-sided dice, with any success checks by either players or Gamemaster involving the throw of three dice - two of one colour and one of another. In this game, the third is called the Dragon Die, and it determines how successful a success is. If you throw the dice and get a success, a Dragon Die with a low value shows a very basic success, while a high value means you achieve something extra special with the possibility of something extra, like more information or extra style. In any situation, including combat, throwing a double means you have managed a Stunt - a extra flourish which might be compared with a special move in a game like Street Fighter, Mortal Kombat or Soul Calibre. Depending on the result of the Dragon Die, you spend Stunt Points equal to that value to add value to your result - like knocking an opponent prone, delivering a mighty blow, or driving an attack through your target and on to an adjacent foe.

The rest of the game relies on the same basic mechanic - roll three dice, add your basic attribute plus any expertise (or Focus) and beat either a static target number or the value rolled (or possessed) by your opponent. Want to sneak by a guard - throw an opposed Dexterity (Stealth) check against the guard's Perception (Seeing) to determine if you succeed. Fighting a Genlock, roll 3d6 Strength Weapon Focus versus the enemies Defence to hit, and hope that your Damage can get through his Armour.

A very simple game to pick up with no previous knowledge of the Dragon Age universe to play. The Player Book deals with character generation, the basic game mechanics and some game background. The Gamemaster Book provides assistance in how to run a game, setting up encounters, statistics for adversaries, and an adventure.

The box contains a 64-page Player Book, 64-page Gamemaster Book, a poster map of the nation of Ferelden, and 3 six-sided dice.
… (més)
 
Marcat
PaulBaldowski | Hi ha 1 ressenya més | Jan 24, 2015 |

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Estadístiques

Obres
38
També de
12
Membres
701
Popularitat
#36,120
Valoració
½ 3.6
Ressenyes
5
ISBN
45
Llengües
3
Preferit
1

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