Imatge de l'autor

Wizards of the Coast

Autor/a de Tasha's Cauldron of Everything

344+ obres 8,839 Membres 12 Ressenyes 1 preferits

Sobre l'autor

Wizards of the Coast game company was started in the home of Peter Adkison in 1990. It grew to be a leader in the hobby gaming business and a part of the global Hasbro family. The purpose Wizards of the Coast is to provide great entertainment for the hobby gaming community through games, novels, mostra'n més comics, TV series, apparel and more. mostra'n menys
Crèdit de la imatge: By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=21032290

Sèrie

Obres de Wizards of the Coast

Tasha's Cauldron of Everything (2020) 547 exemplars
Mordenkainen's Tome of Foes (2018) 480 exemplars
Eberron: Rising from The Last War (2019) 351 exemplars
Princes of the Apocalypse (2015) 343 exemplars
Monster Manual III (3rd edition) (2003) 296 exemplars
Waterdeep: Dragon Heist (2018) 295 exemplars
Fizban's Treasury of Dragons (2020) 290 exemplars
Ghosts of Saltmarsh (2019) 279 exemplars
Van Richten's Guide to Ravenloft (2021) 254 exemplars
Candlekeep Mysteries (2021) 241 exemplars
The Rise of Tiamat (2014) 230 exemplars
Tomb of Annihilation (2017) 223 exemplars
Out of the Abyss (2015) 222 exemplars
Guildmasters' Guide to Ravnica (2018) 213 exemplars
Mythic Odysseys of Theros (2020) 199 exemplars
Storm King's Thunder (1796) 190 exemplars
Strixhaven: A Curriculum of Chaos (2021) 181 exemplars
Acquisitions Incorporated (2019) 155 exemplars
Dungeons & Dragons Essentials Kit (2019) 152 exemplars
Dungeons & Dragons Starter Set (1679) 140 exemplars
Tyranny of Dragons (2019) 101 exemplars
D&D Rules Expansion Gift Set (2022) 45 exemplars
The Frostfell Rift (2006) 24 exemplars
Spellbook Cards: Arcane (2018) 18 exemplars
D&D Character Sheets (2017) 18 exemplars
Spellbook Cards: Xanathar's (2018) 16 exemplars
Spellbook Cards: Cleric (2018) 15 exemplars
Spellbook Cards: Druid (2018) 12 exemplars
Spellbook Cards: Martial (2018) 11 exemplars
Spellbook Cards: Bard (2018) 10 exemplars
Spellbook Cards: Ranger (2018) 10 exemplars
Player's Handbook 9 exemplars
Player's Handbook 9 exemplars
Spellbook Cards: Paladin (2018) 7 exemplars
D&D Miniatures Starter Pack (2004) 3 exemplars
Dragon Magazine 3 exemplars
Dungeon! 3 exemplars
Martial Power Cards Rogue Deck (2009) 3 exemplars
Beholder Collector’s Set (2010) 2 exemplars
Angelfire Booster Pack (2005) 2 exemplars
D&D Minis: Against the Giants (2008) 2 exemplars
Dragon Collectors Set (2011) 1 exemplars
Dark Alliance 1 exemplars
Go Wild! 1 exemplars
Planeshift Articles 1 exemplars
Batterhorn 1 exemplars
Minotaur Aggressor 1 exemplars
Academy Raider 1 exemplars
Smelt 1 exemplars
Volcanic Geyser 1 exemplars
Annihilating Fire 1 exemplars
Harry Potter Trading Card Game (2001) 1 exemplars
d20 System Dice with Booklet (2001) 1 exemplars
Tenement Crasher 1 exemplars
Act of Treason 1 exemplars
Vial of Poison 1 exemplars
Finding the Way 1 exemplars
Forgotten Forge 1 exemplars
Armored Transport 1 exemplars
Codex Shredder 1 exemplars
Traitorous Instinct 1 exemplars
Heroes' Podium 1 exemplars
Bolt of Keranos 1 exemplars
Canyon Minotaur 1 exemplars
Pitchburn Devils 1 exemplars
Striking Sliver 1 exemplars
Viashino Racketeer 1 exemplars
Bellows Lizard 1 exemplars

Obres associades

Magic: The Gathering Pocket Players Guide (1994) — Publisher — 179 exemplars

Etiquetat

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Coneixement comú

Nom normalitzat
Wizards of the Coast
Nom oficial
Wizards of the Coast
Altres noms
Wizards R&D Team
Wizards RPG Team
Gènere
n/a
Nacionalitat
USA

Membres

Ressenyes

It's not perfect, but it's very, very good.

This adventure is the best I've seen from Wizards of the Coast in terms of DM ease-of-use. I'm coming to this from Princes of the Apocalypse, which is a royal mess, and this is a breath of fresh air. While PotA requires massive amounts of page flipping simply to find the basic storyline and What's Happening, Dragon Heist instead includes everything the DM needs to know up front. If you're good at improvisation at the table, you truly could read the first chapter to get the main ideas and invent the rest on the fly.

That being said, there is plenty here to run with and you won't run out of content. The adventure is presented flexibly enough that you can modify it on the fly, but with enough information that you don't have to.

You like flowcharts? There are flowcharts.

Encounter maps? Lots of those (older style, not like the Mike Schley maps you might be used to if you've only played hardcover 5e adventures).

Encounter variety? Check.

Factions are useful, relevant and interesting; NPCs have personalities and motivations (though modern politics seeps its way into them); players have freedom to explore; villains are interesting; and the adventure is highly replayable.

Finally, you get Waterdeep. The City of Splendors. Personally, I'm coming to the adventure with very little prior lore knowledge. But there's enough background information presented here that I can see it being quite easy to make the city real and unique at the table.

In all, it's an introductory adventure that contains an incredible amount of useful and easy-to-use information for the DM. If your players are interested in an urban intrigue roleplay-heavy campaign, give it a shot.
… (més)
 
Marcat
Synopsis2486 | May 15, 2023 |
Very *very* sandbox-y and rather disorganized. This isn't something you can just pick up and run. It takes managing your players' options and being very aware of all the possibilities in each area.

That being said, there's a lot of fun stuff to do here :)
 
Marcat
Synopsis2486 | May 15, 2023 |
I like that the 1st part of the book is not a forced march of you must go do this mission. It's ability to change as the players decide where to go is a nice change from prewritten campaigns I have played in the past. As the Dungeon Master for this campaign, the only problem I had with it was putting my players in the mindset of how brutally cold the setting is. Overall we had a great time playing this campaign.
 
Marcat
jamesjarrett00 | Aug 11, 2022 |
My SO and I bought this so we could do a 2 player game because we missed playing and aren't sure when we'll be able to play with our group again. We've been playing for 3 years, but neither of us has ever DMed. My SO is the DM and said the adventure left a lot open to add details to the story and customize to the PC's backstory. The rulebook only has the common races and a few classes and subclasses, but you can play any.
I'm playing a Dwarf Forge Domain Cleric (from [b:Xanathar's Guide to Everything|35378941|Xanathar's Guide to Everything (Dungeons & Dragons, 5th Edition)|Wizards of the Coast|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1501465919l/35378941._SX50_.jpg|56737486] )… (més)
 
Marcat
DoomLuz | Jul 20, 2021 |

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Estadístiques

Obres
344
També de
2
Membres
8,839
Popularitat
#2,709
Valoració
3.9
Ressenyes
12
ISBN
299
Llengües
4
Preferit
1

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