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S'està carregant… All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture (2011 original; edició 2011)de Harold Goldberg
Informació de l'obraAll Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture de Harold Goldberg (2011)
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Apunta't a LibraryThing per saber si aquest llibre et pot agradar. No hi ha cap discussió a Converses sobre aquesta obra. I started this book a while back, and then before new years I picked it up and was engrossed, really enjoyed the background to several games that I have played an loved. ( ) A quick entertaining review of the rise of a new industry and its franchise titles, telling the stories of the creators of Pong, Tetris, Zork, Donkey Kong, WoW and GTA as well as the companies behind them (Atari, Nintendo, Electronic Arts, ....).. The frustrating part of the book is its lack of a framework. The author's mix of arcade games, console games, hand-held games, PC games and online games is neither systematic nor complete. The games presented are selected due to the author's familiarity with them (heavily slanted towards Nintendo). The author obviously prefers light jump 'n' run games but ignores whole genres such as simulations and is very light on adventures (no Lucasfilm!). He is also not a PC gamer (no Spectrum, C64. Atari ST). He also misses most of the phone-based games like the recent Angry Birds craze. Despite its severe limitations, it is an entertaining introduction for those who haven't heard the familiar stories about how some of their favorite video games were created. Sense ressenyes | afegeix-hi una ressenya
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more! No s'han trobat descripcions de biblioteca. |
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Google Books — S'està carregant… GèneresClassificació Decimal de Dewey (DDC)794.8The arts Recreational and performing arts Indoor games of skill; board games Electronic and video gamesLCC (Clas. Bibl. Congrés EUA)ValoracióMitjana:
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