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Aenir de Garth Nix
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Aenir (2000)

de Garth Nix

Sèrie: The Seventh Tower (3)

MembresRessenyesPopularitatValoració mitjanaMencions
747830,059 (3.75)1
The dream world Aenir is not a safe place. Tal and Milla must find the Codex, a strange and magical object that will decide their fate in this world. But finding the Codex may endanger them more than they dreamed.
Membre:ashleywright
Títol:Aenir
Autors:Garth Nix
Informació:HarperCollins Children's Books (2009), Paperback, 272 pages
Col·leccions:La teva biblioteca
Valoració:*****
Etiquetes:The Seventh Tower, Magic

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Aenir de Garth Nix (2000)

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Es mostren 1-5 de 8 (següent | mostra-les totes)
The third in this series of six is the best so far. Some of the mystery is solved and some hint of the direction the whole series will ultimately go is also given, but there is plenty more unexplained goings on to keep the reader interested. ( )
  Arbieroo | Jul 17, 2020 |
Honestly I think this series has been overlooked by most, and that's a shame. I absolutely adored it when I was younger. Nix creates a unique and fantastic world. Alone, each book is relatively short and not especially satisfying, but the entire series is a wonderful adventure. ( )
  Tigerlily12 | Jul 9, 2014 |
An interesting world, but not the greatest of stories. It must be admitted that this is a children's series, but I still think that Garth Nix could've added more depth. Seventh Tower has such great potential for coolness with the Spiritshadows and mysterious history and light games and stuff.

Aenir is pretty cool in that they spend the majority of the book in another world, a world with different rules and dangerous creatures. We also get the addition of two interesting characters, Adras and Odris. I like that they have actual personality, but I think Adras's stupidity is a little...strange, and maybe not very well executed. Who knew there was a way to mess up dumb?

Overall it's just kind of "meh," but I'm finishing the series anyway. ( )
  BrynDahlquis | Oct 15, 2013 |
Excellent world-building and character development, use of previous foreshadowing and further foreshadowing
- No substantive critiques

The third in the series. Though still picaresque at times, the action now coalesces around some central concerns. At the level of the characters' preoccupations, both Tal and Milla have quests to fulfill, and dreams of their own power and failure to contend with. At the level of the story, both characters continue to become more distinct, more differentiated, and more complex. An important theme is that of surpassing one's parents and community in skills and knowledge. Both shift their roles and take on aspects of each other's culture. Both draw on previous knowledge (here, moreso Tal, though in the previous volume it was Milla).

Nix fills in some information about this world's history, which is not only absorbing but central to the plot. He manages a great deal of exposition in ways that do not interrupt the narrative. The reader, Tal, and Milla learn about parallels and connections in their people's histories. At the same time, the protagonists both become more similar, and retain their own characters Milla's logic and thinking are distinct from Tal's. Tal learns more about his family, Milla learns more about her ancestors, and Master Sushin lurks in the background, an excelent villain.

The binding of the Spiritshadows is evocative of the relationship between magicians and demons in Stroud's Bartimaeus trilogy; the evocation of a dimly-seen and grand ancient history is similar to Brin's in Glory Season. I'm looking forward to book 4. ( )
  OshoOsho | Mar 30, 2013 |
While the spirit world Aenir is teeming with what should be strange and dangerous creatures, the more interesting part of this tale is what happened 2000 years ago. While the Chosen and most of the Icecarls are unaware of the existence of the other and the Chosen seem to believe that Aenir exists for the sole purpose of providing them with Spiritshadow servants, Milla has learned otherwise. In the past, Chosen and Icecarl came together to fight a war against Aenir. The war ended with the Chosen creating the Veil which covers their world and the Icecarl casting a Forgetting and binding the Aenirans to their world. Why do the Chosen and Icecarls remember none of this ? What has any of this to do with Tal and his family who are so obviously being persecuted ? Why was the Codex stolen and hidden these past 22 years ? And what of the mysterious disappearances of the Chosen over the years ? Tal may have solved a small part of the puzzle when he himself was lured by an ancient Chosen into a trap and discovers the bones of other young Chosen, but what was the old man's purpose ? What will Tal and Milla find fleeing from the Empress's guards into the lowest levels of the Castle where the Chosen rarely enter ? I can't wait to find the answers to these questions. ( )
  kw50197 | Jul 4, 2010 |
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Wikipedia en anglès (1)

The dream world Aenir is not a safe place. Tal and Milla must find the Codex, a strange and magical object that will decide their fate in this world. But finding the Codex may endanger them more than they dreamed.

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