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New Arcadia: Stage One de Eric Jason Martin
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New Arcadia: Stage One (edició 2021)

de Eric Jason Martin (Autor)

MembresRessenyesPopularitatValoració mitjanaMencions
1281,303,780 (3)3
Títol:New Arcadia: Stage One
Autors:Eric Jason Martin (Autor)
Informació:Sound Off Productions (2021), 429 pages
Col·leccions:La teva biblioteca
Etiquetes:No n'hi ha cap

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New Arcadia: Stage One de Eric Jason Martin

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Es mostren 1-5 de 8 (següent | mostra-les totes)
Ressenya escrita per a Crítics Matiners de LibraryThing .
Not being a gamer this book was probably not the best choice for me, however I did enjoy it. I really liked 'Ready Player One' and LOVED 'Heads Will Roll' by Eric Jason Martin, the author so I thought it would be a good match for me. Maybe not so much. The story takes place during a three year pandemic that has decimated earth. John Chambers is a drone pilot and his job is to deliver food and such via drone to the survivors who never leave their homes due to the deadly virus still in the air. John is a loner and likes to work alone. One day he is recruited to become a beta player of a new game by his employer Chum. He agrees and enters a virtual reality immersion game with several other players. John must learn to work with partners, something he chafes against but in the end becomes grateful for. John grew as a character, which I liked. Lots of punching and action, if you like gaming this should be right up your alley. ( )
  erinclark | Jun 8, 2021 |
Ressenya escrita per a Crítics Matiners de LibraryThing .
As a big fan of Ready Player One, I was excited based on the premise of the book. Although I couldn't relate to many of the pop culture references, and I wasn't a big fan of reading about a pandemic so similar to ours, I still thought that it was a good book overall. ( )
  LeahMaciel | Jun 8, 2021 |
Ressenya escrita per a Crítics Matiners de LibraryThing .
The book has an interesting premise, reminiscent of Ready Player One, which I enjoyed. However, it falls short in its character development, with a main character who is occasionally funny but often unlikable, and side characters with only basic-level exploration. And, while the plot has merit, the world is a little too close to our own for my comfort, and there is quite a lot of graphic violence for what is meant to be a world of escape. Additionally, the major out-of-game "saving the world" type conflict seems sloppy, with more effort put in to descriptions of punching rats. ( )
  Shannon_Tozier | Jun 4, 2021 |
Ressenya escrita per a Crítics Matiners de LibraryThing .
I'm going to be completely honest, I couldn't get more than 10 pages into this book. There were many line jumps, and the narrator poorly injects pop culture references on what feels like every page, so it's a jarring read. I probably would have given it another try, except upon opening the book I realized that the words were printed slanted onto the page, and several of the pages were immediately falling out. I searched other reviews and found that most of the ones available on the internet (at the time) are for the audible, which is narrated by a cast of professional voice actors. If you like similar books like Ready Player One and want to give this one a try, I would probably suggest the audible, as professional narrators could make this entertaining and hopefully less jarring. ( )
  OJHolm | May 26, 2021 |
Ressenya escrita per a Crítics Matiners de LibraryThing .
Before I get to my review, I think I should note that a mutated version of COVID-19 (deadlier, more contagious, and resistant to vaccines) plays a significant role in the background of the world in this novel. While this didn’t affect me, I’m aware that it’s too soon for some people to deal with that.

The basic premise is that the super-COVID has, a couple of years from now, forced the complete evacuation of cities, kept pretty much everyone in complete physical isolation from other people, and apparently caused the collapse of the U.S. government and the break-up of the country into several smaller entities. (The details of that last point were unclear, so I could be off-base there; in any case, it wasn’t actually relevant in this book.) At least in the western states (specifically Nevada), people are being taken care of by the pseudo-Amazon Chum Corporation—at least as long as they can work for Chum and pay their bills. Viewpoint character John Chambers works as a drone coordinator, trying to keep shipments from being shot down and stolen by Scummers, gangs of people living outside what passes for civilization; just how Chum are able to track these gangs well enough for him to manage this at all is never even hinted at. Because of the way that he’s managed to beat a Moby Dick-themed virtual reality mmorpg solo—without upgrading his equipment—entirely during a 30-day free trial, however, he’s selected to be the first beta-tester in a different, more immersive mmorpg designed by the same team, this one based on ‘90s arcade beat-‘em-ups like Double Dragon or Final Fight. After a few missteps and an encounter with a problem player, he learns that Chum has made a vaccine that works and a delivery system to get around the problems of the need for extreme isolation, and that the game’s purpose is to provide a form of therapy so people will be mentally able to get past reactions caused by the pandemic. Teaming up with two other players, he manages to beat the first stage of the game, only to find his real-world skills needed to try to save the game itself from outside forces.

The book is largely an attempt to press specific Nineties nostalgia buttons; I’d say in a manner similar to Ready Player One and the eighties, but I’ve not read that book and so can’t compare the two. This attempt, however, causes several of the book’s problems. First, almost every reference seems to get a lengthy explanation, as if the author doesn’t expect the reader to get them. Second, some of the references just feel wrong, such as John mentally referencing a human-vs-human battle from Waterworld as he’s about to take on Moby Dick instead of, say, the more appropriate-seeming final battle from Jaws. Finally, the period results in a fundamental decision that doesn’t make much sense, namely the choice of basing the gameworld on beat-‘em-ups rather than something more fully cooperative (there’s a reason that the completely non-violent Animal Crossing: New Horizons was the big game of the pandemic in the real world); this is only made worse by the game also having active player-vs-player combat, which is rather obviously counterproductive to the designers’ goal.

There are other problems unrelated (or only vaguely related) to the nostalgia elements. I found John to be unlikable and absurdly antisocial, a significant problem since we spend almost the entire book in his head and large portions without any other real humans around. He also seems unable to mention a movie, even mentally, without at least listing its year of release and director in a manner that feels completely unnatural. Things do improve once he teams up with Kevin/Iceman and later Jessica, but this isn’t until over halfway through the book. Pacing is similarly off throughout, as the only conflict with any potential serious results isn’t even hinted at until after John teams up with Kevin and is mostly confined to the last three or four chapters. Prior to this, the worst that a failure can result in is dying in the game and not being able to continue (a design decision that makes no sense given the goals of the project). Finally, there are plot points that make no sense; the most significant being that Chum has decided not to actually distribute their vaccine until after the therapy has been completed; even if they’re supposed to be an evil corporation (and there are definite hints beyond the company town set-up they’re keeping people in), this makes absolutely no sense at all.

The ending makes it clear that a Stage Two is planned, but for me:

>NO ( )
  Gryphon-kl | May 24, 2021 |
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