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Time Traders II: The Defiant Agents & Key Out of Time (2001)

de Andre Norton

Sèrie: Ross Murdock (Omnibus 3-4), Time Traders (Omnibus 3-4)

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1916141,210 (3.45)4
In two related adventures, Travis Fox and Ross Murdock are stranded on two separate planets where they discover that the fate of those worlds, and possibly the galaxy itself, will be determined by their actions.
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In The Defiant Agents, Travis Fox is part of a new and different mission, establishing a new colony on a habitable world, called Topaz, that's uninhabited now but may once have been part of the collapsed Galactic Empire that the Americans and Russians have both looted advanced technology from. The new colony will be composed mostly of Apaches like Travis. They have been subjected to a new process called Redax, that revives ancestral memory, the memories of their ancestors from the 19th century.

What they haven't been told is that the effects of Redax may leave them believing they really are Apaches of the 19th century. What no one knew is that the Russians are a little bit ahead of them in establishing a colony on Topaz, with Tatars. They've been subjected to a process similar to Redax, regressed to the memories of their Mongol ancestors.

The Russians have also established a circle of sentry satellites, to protect against unwanted intrusion. The American ship isn't destroyed, but it does crash, killing a significant part of the intended colony. Travis and the other survivors emerge into the new world, still heavily under the effects of Redax. Some emerge faster than others, but this has the effect of creating political tensions among them.

Meanwhile, there are also strains in the Russian colony, though the Russian machines weren't damage in a crash, nor the technicians responsible for operating them killed. The problems in the Russian colony are, it's fair to say, different.

The two groups meet, the two groups clash, and some among the Apaches as well as some among the Tatars realize they may have common interests--interests which are not served by the Russian techs remaining in control. The question is, can people with incomplete memories of their 21st century lives, and knives, spears, and bows and arrows as their only weapons, overcome the weapons and mind-control technology of a 21st century major power?

In Key Out of Time, Ross Murdock, his first partner and trainer Gordon Ashe, and Karara Trehern, a scientist teamed with two dolphins, Tino-rau and Taua, are part of an expedition to plant a Polynesian colony on the water world now named Hawaika. While exploring some unusual features near their landing site, they set up a "peep gate" to look at the past of the area, and it's clear there has been both civilization and conflict. A storm blows up, a major storm, and something goes wrong. They find themselves pulled through the gate, all five, into a past where conflict is clearly in progress. There are sea-going rovers or traders, a rough coast, and "wrecker lords" on the cliffs overlooking the coast. When ships are wrecked, the wreckers are there to collect the goods, including the survivors, at least the ones uninjured enough to be taken as slaves. The seriously wounded are killed.

But Ross, Ashe, and Karara and the dolphins have become separated, and need to find each other. We see this through Ross's viewpoint, and he reconnects with Karara and her dolphin partners fairly quickly--though not before he has seen, from hiding, a figure in an oddly colored cloak, with a wand with unusual and dangerous powers, intimidating the wreckers to claim some of the cargo and have it carried off by accompanying guards.

Ross and Karara need to find Ashe, figure out what's going on locally, and find out if they can get back to their own time. Along the way, they discover that the Baldies, the forces of the Galactic Empire that their advanced tech is taken from, are on this planet, too, but not yet in control.

Can they change history? Should they?

As is standard in Norton's science fiction from this period, the viewpoint character in both books is male. That's what was assumed to sell well at the time. Unlike some of her contemporaries, in each Norton also has a strong, intelligent, independent female character who plays a major role. There's good, solid storytelling here, and good characters, and altogether it's a solid, enjoyable read that holds up well and doesn't disappoint.

I bought this audiobook. ( )
  LisCarey | Oct 6, 2021 |
#2 The Defiant Agents: Travis is reverted to generic Apache and meets the Mongols reverted by the Russians
#3 Key Out of Time: Murdock repels the Baldies, with the help of ancient gods ( )
  majackson | Dec 13, 2020 |
This omnibus contains the second and third novels of Andre Norton's Time Traders series, originally published in the early 1960s:

The Defiant Agents The Russians and the Americans both want to colonize the planet Topaz, and they both come up with the same strategy: sending people who (using technology that's never very well explained) are given the memories of ancestors who were supposedly better at primitive survival. The Russians send Tatars with the memories of ancient Mongols. The Americans send Apaches.

I think the most reasonable response to this premise, from a 21st-century reader, is, "Oh dear god, no good can come of this at all." In truth, I'll say that it's actually done in a way that's far less cringe-worthy than you'd expect, and Norton, as always, is very, very well-meaning, but the whole thing is still kind of uncomfortable, with lots of unexamined implications about what it means to think of some people as "primitive" and others as not.

As for the story itself, it's fairly standard old-fashioned SF adventure stuff, with knife fights and mind control devices and ancient alien artifacts and such. To the extent that I enjoyed it, it was mostly in a hypothetical sort of way, imagining myself reading it at a less sophisticated age, in a less sophisticated age, and remembering how easily and happily kid-me could get caught up in such things. Because there's no question that Andre Norton was genuinely good at writing things 20th century kids could get caught up in, even if not all of them have exactly aged well.

Key Out of Time: On a beautiful tropical world that shows signs of a great cataclysm in the past, three humans (and two telepathic dolphins) accidentally end up thrown back in time where they must team up with sailors and witches to fight an alien invasion.

This one lacks any of the uncomfortable elements of The Defiant Agents but I have to say that it also failed to hold my interest much at all. I'm not sure if that's entirely the story's fault, although it is a bit more exposition-y than the previous installment. I may just not have been in the right mood for it, or maybe there's just a limit to how many of these I really want to revisit. But whatever the cause, I found my mind wandering a lot while reading it, and I had to keep trying to resist the urge to start skimming. ( )
  bragan | Jun 13, 2019 |
First story bordered on the ignorant rascism" for me, but maybe that is because I'm a product of the times and am overly sensitive [I suspect that is true].

Second story was more in the vein of the Time Traders I was used to. Enjoyed it very much." ( )
  BookstoogeLT | Dec 10, 2016 |
Again - one story with a good protagonist but poor plot and structure, one good adventure with an unpleasant protagonist. I'll no doubt reread the next time I get the itch to read this series, but none of the stories (these two or the previous two) stand out as particularly good. Detailed reviews on the individual books. ( )
  jjmcgaffey | Jun 18, 2012 |
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