IniciGrupsConversesExplora
Cerca al lloc
Aquest lloc utilitza galetes per a oferir els nostres serveis, millorar el desenvolupament, per a anàlisis i (si no has iniciat la sessió) per a publicitat. Utilitzant LibraryThing acceptes que has llegit i entès els nostres Termes de servei i política de privacitat. L'ús que facis del lloc i dels seus serveis està subjecte a aquestes polítiques i termes.

Resultats de Google Books

Clica una miniatura per anar a Google Books.

S'està carregant…

Design Patterns: Elements of Reusable Object-Oriented Software (1994)

de Erich Gamma, Richard Helm (Autor), Ralph E. Johnson (Autor), John M. Vlissides (Autor)

Altres autors: Mira la secció altres autors.

MembresRessenyesPopularitatValoració mitjanaMencions
3,096223,798 (4.13)6
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.… (més)
S'està carregant…

Apunta't a LibraryThing per saber si aquest llibre et pot agradar.

No hi ha cap discussió a Converses sobre aquesta obra.

» Mira també 6 mencions

Es mostren 1-5 de 22 (següent | mostra-les totes)
Great as always.
Very dense, a lot of food for thought. ( )
  NachoSeco | Oct 10, 2022 |
after A Pattern Language / Christopher Alexander classics
  ruit | Aug 9, 2022 |
Design Patterns is a very important reference and its contents are also important, but it is a rather dull book to read. This is mainly because the bulk of the book contains a catalog of patterns. Like most catalogs, it works better when you come to it looking for something specific.

I have two main criticisms of the patterns themselves, both of which stem more from the time the book was written than from any inherent problems with the patterns. First, each pattern contains a list of benefits and consequences. This section never considers the pattern from the view point of testability. This is a pity because most of the patterns, in my opinion, serve to make the relevant components easier to test.

A more serious complaint is that many of the patterns show their age by suggesting implementation inheritance as a good way of implementing these patterns. While implementation inheritance still has its place in the programmer's toolbox, current wisdom shies away from using it merely because it is convenient. Instead, current belief leans more toward preferring interfaces (in the Java sense of only defining operations and not implementations) and reserves implementation inheritance for when it provides a tangible benefit.

That said, most of the patterns still have a useful core, even if some of the details of pattern structure or implementation should be modified to fit better into common practice. Just remember though, if you want to read through it you need will power or a reading group (preferably both). ( )
  eri_kars | Jul 10, 2022 |
[I am only going to include 10 tech books, a represtative sample]

Compulsary reading. At the time, (when it first came out) this really affected me. I have always thought that IT is a backwards field, compared to making any other objects, and this is the first step in the right direction. ( )
  GirlMeetsTractor | Mar 22, 2020 |
A classic in the field of computer science, this book describes how object-oriented software can be used to develop meaningful (and reusable) classes. It is written by the so-called "gang of four" affiliated with a working group at the University of Illinois. It has achieved notoriety for its assistance in helping programmers write code more effectively in languages like C , SmallTalk, and (my current language) PHP. The book has started a large movement in identifying design principles that are inherent in all computer science problems.

The book reads like a catalog of class types. After an initial critique on the state of computer programming, it reads like a textbook and a reference manual to be used. It is academic, analytical, and brilliant. Obviously, the book is only for the serious programmer who aspires to master her/his trade. It is not for the casual programmer or even for the intermediate programmer. It does not hold the reader's metaphorical hand as the book is perused. Instead, it provides data and analysis like a research paper. Of course, in such a style, wisdom is distilled into compact sentences.

I'll be happy to put this book on my bookshelf at work and refer to it when designing software. ( )
  scottjpearson | Jan 25, 2020 |
Es mostren 1-5 de 22 (següent | mostra-les totes)
Sense ressenyes | afegeix-hi una ressenya

» Afegeix-hi altres autors (26 possibles)

Nom de l'autorCàrrecTipus d'autorObra?Estat
Gamma, ErichAutorautor primaritotes les edicionsconfirmat
Helm, RichardAutorautor principaltotes les edicionsconfirmat
Johnson, Ralph E.Autorautor principaltotes les edicionsconfirmat
Vlissides, John M.Autorautor principaltotes les edicionsconfirmat
Booch, GradyPròlegautor secundarialgunes edicionsconfirmat

Pertany a aquestes col·leccions editorials

Has d'iniciar sessió per poder modificar les dades del coneixement compartit.
Si et cal més ajuda, mira la pàgina d'ajuda del coneixement compartit.
Títol normalitzat
Informació del coneixement compartit en anglès. Modifica-la per localitzar-la a la teva llengua.
Títol original
Títols alternatius
Data original de publicació
Gent/Personatges
Llocs importants
Esdeveniments importants
Pel·lícules relacionades
Premis i honors
Epígraf
Dedicatòria
Primeres paraules
Informació del coneixement compartit en anglès. Modifica-la per localitzar-la a la teva llengua.
Designing object-oriented software is hard, and designing reusable object-oriented software is even harder.
Citacions
Darreres paraules
Nota de desambiguació
Editor de l'editorial
Creadors de notes promocionals a la coberta
Informació del coneixement compartit en anglès. Modifica-la per localitzar-la a la teva llengua.
Llengua original
CDD/SMD canònics
LCC canònic
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

No s'han trobat descripcions de biblioteca.

Descripció del llibre
Sumari haiku

Cobertes populars

Dreceres

Valoració

Mitjana: (4.13)
0.5
1 1
1.5 2
2 16
2.5 1
3 90
3.5 13
4 174
4.5 14
5 195

Ets tu?

Fes-te Autor del LibraryThing.

 

Quant a | Contacte | LibraryThing.com | Privadesa/Condicions | Ajuda/PMF | Blog | Botiga | APIs | TinyCat | Biblioteques llegades | Crítics Matiners | Coneixement comú | 182,812,796 llibres! | Barra superior: Sempre visible