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S'està carregant… Breakout: Pilgrim in the Microworld (Boss Fight Books) (1983 original; edició 2020)de David Sudnow (Autor), Gabe Durham (Pròleg)
Informació de l'obraPilgrim in the microworld de David Sudnow (1983)
Cap S'està carregant…
Apunta't a LibraryThing per saber si aquest llibre et pot agradar. No hi ha cap discussió a Converses sobre aquesta obra. Extremely interesting and engaging for 150 of it's 227 pages, but gets a little boring and loses focus by the end. Still, Sudnow's observations are extremely astute and come from a naive place that game studies in 2020 would have to do a lot of work to deprogram itself enough to autonomously appreciate. Essentially, what I'm saying is that David Sudnow was noticing things about the ways sights and sounds and touch, or the body et al, matter in the act of playing games that game studies for a lot of decades has neglected or completely denied acknowledging. In 2020 we have brain worms, in 1983 Sudnow had a child- or alien-like perspective on something we've become way too familiar with. ( ) Sense ressenyes | afegeix-hi una ressenya
Pertany a aquestes sèriesBoss Fight Books (22)
Originally released under the title Pilgrim in the Microworld, Sudnow's groundbreaking longform criticism of a single game predates the rise of serious game studies by decades. While its earliest critics often scorned the idea of a serious book about an object of play, the book's modern readers remain fascinated by an obsessive, brilliant, and often hilarious quest to learn to play Breakout just as one would learn the piano. No s'han trobat descripcions de biblioteca. |
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Google Books — S'està carregant… GèneresClassificació Decimal de Dewey (DDC)794The arts Recreational and performing arts Indoor games of skill; board gamesLCC (Clas. Bibl. Congrés EUA)ValoracióMitjana:
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