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Gamer Girl de Mari Mancusi
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Gamer Girl (2008 original; edició 2008)

de Mari Mancusi

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3201762,068 (3.57)11
Struggling to fit in after her parents' divorce sends her from Boston to her grandmother's house in the country, sixteen-year-old Maddy forms a manga club at school and falls in love through an online fantasy game.
Títol:Gamer Girl
Autors:Mari Mancusi
Informació:Dutton Juvenile (2008), Hardcover, 224 pages
Col·leccions:La teva biblioteca
Etiquetes:Bullying, Manga, artist, roleplaying, young adult

Detalls de l'obra

Gamer Girl de Mari Mancusi (2008)

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Es mostren 1-5 de 18 (següent | mostra-les totes)
The illustrated cover of this charming novel depicts the two faces of Maddy: the shy, dark-clothed nerd, and the beautiful, attractive elf she plays in the online game “Fields of Fantasy.” Maddy is starting at a new high school due to her parents divorce, and finds herself alone most of the time, drawing and reading manga in her spare time. Her father introduces her to the online game “Fields of Fantasy,” albeit with warnings about giving out information online and online personas. Maddy creates Allora, the blonde elf depicted on the front cover, and soon finds herself interacting with many different characters, eventually befriending one named “Sir Leo.” Meanwhile, Maddy struggles with fitting in at school, but is encouraged by the school librarian in her artwork, and eventually starts an after-school manga club.

This is a fluffy quick read, and though published in 2008, may soon become outdated because of its references to computer gaming. Though not particularly original, it is still a fun and cute novel. ( )
  resoundingjoy | Jan 1, 2021 |
Gamer Girl is about a girl named Maddy, who moved to a new school because of her parents' divorce, causing her to struggle with bullies and question why her parents divorced. During the book, Maddy gets a game from her father. Using the game as her way of coping with her school life, Maddy plays frequently and eventually gains an anonymous love interest online. Unfortunately because she plays with her father online, Maddy learned that her father wasn't very mature in the sense of being her mother's spouse. Towards the end of the book, Maddy finds out that her online love interest was actually her school crush.

Personally, I dislike this book because it has themes of anonymous online dating. I don't like this because I believe that some readers may take this as a message that not knowing who you're dating is okay. I also don't enjoy this book because it has many boring stereotypes such as the dumb, mean, bully or the perfect knight. The last reason I don't like this book is because it really connects with anime/manga fans. I think that the majority of people won't enjoy this book for this reason. ( )
  MalayaC.B2 | Oct 24, 2017 |
Maddy is new in school and has to find a place where she fits in. She loves Manga and starts a group at her school that discusses and works on Manga. At the same time, she reinvents herself in the fantasy world of gaming online when she becomes Allora the elfin warrior in the game Fields of Fantasy. She makes friends with Sir Leo in the game, but that isn't real life, and the boy she has a crush on at school is. What will Maddy do? Will she become more wrapped up in the world of fantasy or will she find a way to bring her fantasy into real life? This is a really good story about a girl who lives through the challenges of being in a new school and not fitting in. ( )
  Mrslabraden | May 31, 2016 |
Young Reader Reaction: Cool drawings at the beginning of each chapter set the mood as you read. The way the author sets up the interchange is very believable. There are the stereotypical characters: the goodie-two-shoes little sister; the popular cheerleaders; and the friend of the meanest, coolest dude who gets the girl. However, they drive the story and make the unexpected twists and turns stand out. This book is definitely for middle and high school students who would come into contact with manga, online gaming, chatting, and alternative lifestyles. I bought this book and have read it a lot.

Adult Reader Reaction: Review pending.

Pros: Great illustrations and realistic exchanges make this a great read for teens.

To read our full review, go to The Reading Tub®.
  TheReadingTub | Dec 29, 2013 |
I came across this while looking for read-alikes for Maki Murakami's Gamerz Heaven. Although I decided it wasn't a good read-alike, the manga and gaming aspects of the book appealed to me. Also, I was blinded by the cover art. If I ever hear that Elise Trinh, the cover artist, has illustrated a graphic novel, I'll be sure to give it a try. Unfortunately, Gamer Girl's cover turned out to be way better than the actual book (despite Allora's wonky right arm, which I just noticed – she's the elf on the bottom half of the cover).

I disliked Maddy, the main character, by the time I reached the book's third page. She was one of the most self-centered protagonists I've encountered in recent memory. If she had intentionally been painted as a difficult-to-like character, that would have been one thing, but I really do think readers were supposed to like and sympathize with her, and I just couldn't.

Maddy's parents had recently split up. Due to the sudden financial strain, her mother could not longer afford to send her to the school (private school, if I remember correctly) she had attended in Boston. Maddy, her younger sister, and her mother had to move in with Maddy's grandmother. Here's a passage from the book, after Maddy has learned that her mother has not gotten her the iPod or car she was hoping to get on her birthday:

“Don't get me wrong. I wasn't one of those spoiled My Super Sweet 16 kids you saw on MTV. I knew money was tight and the last thing I wanted to do was make Mom feel bad for not being able to provide for us. The woman worked two jobs, just to keep us in clothes and shoes. But at the same time I couldn't help but be a little resentful. After all, if she hadn't ditched Dad, there'd be plenty of money for high-end electronics. Not to mention a house we didn't have to share with Grandma. Back in my hometown. With my friends.” (30)

This is how things generally went. Maddy had occasional flashes of “understanding” for her family's situation, but those flashes were drowned out by her annoyance and self-pity over the damage others, primarily her mother, had done to her life. She had absolutely no clue why her parents divorced, but I got the impression she assumed her mother was refusing to get along with her father purely because of some sort of selfish tantrum. I could understand Maddy having a blind spot where her parents were concerned, but you'd think she'd have paid attention to what her parents fought about prior to their divorce.

Just about everything about Maddy annoyed me. Her relationships with her friends back in Boston were so fragile that they fell apart almost immediately – her former friends made excuses not to come to her birthday party because they wanted to go to some other party a hot guy was going to be at instead. Maddy was a bit hurt, but she also decided she couldn't blame them, because she'd have done the same thing had she been in their position. Maddy sounds like she was a miserable friend.

Okay, enough about Maddy – on to the gaming aspects and story. The book was written back in 2008. I can't remember what MMORPGs were out at the time, but MMORPGs in general weren't brand new. I know Maddy was supposed to be a Fields of Fantasy (a generic MMORPG) newbie, but I'm pretty sure there was a bit in the book where Maddy mentioned having watched her dad play. You'd think she'd have picked up even just the most basic aspects of gameplay, but that wasn't the case. I got the impression that Mancusi herself wasn't much of a gamer, and Fields of Fantasy's gameplay seemed to confirm that – specifically, how respawning worked.

In my experience, in games where a player's avatar can die, avatars don't usually respawn in the exact same location where they died – they reappear in the player's assigned “home” or at some other relatively safe location. When Maddy first began Fields of Fantasy, she tried to tackle opponents that were too strong for her. Because she kept respawning in the same spot, she kept dying. Had she not been rescued by another player, Sir Leo, she would never have been able to leave that spot. I can't see a game with such a horrifically bad setup ever attracting new players, and so I had a tough time believing in the existence of Fields of Fantasy.

Because of Sir Leo's insistence that he and Maddy/Allora play “in character,” the gaming aspects of the book were sometimes cringe-worthy. It was a relief whenever they switched over to chatting as themselves – no more not-always-consistently-used “thee,” “thou,” and “m'lady.”

In addition to gaming, manga also came up quite a bit in the book. Unfortunately, that didn't appeal to me any more than the gaming aspects did. Maddy was, naturally, a fantastic manga artist – this was stressed so much that it became kind of annoying. Maddy didn't need any help improving her art, because it was (in the words of her teacher) already better than some of the stuff currently being published. Yes, I rolled my eyes a lot.

Lots and lots of manga titles were mentioned, although you could have changed those titles to something else and it wouldn't have made a difference. All those titles were probably listed with the intention of making the manga aspects feel more authentic, but it just amounted to a bunch of name-dropping.

The ending wrapped everything up nice and tidy, even when it wasn't warranted. Everything just came together so that Maddy could have a 100% happy ending. I didn't really feel that Maddy had grown, so much as her world had shifted and molded around her to make her life more pleasant. All in all, this wasn't a good book. I can't even say the romance aspect interested me all that much.

(Original review, with read-alikes, posted on A Library Girl's Familiar Diversions.) ( )
  Familiar_Diversions | Sep 24, 2013 |
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Struggling to fit in after her parents' divorce sends her from Boston to her grandmother's house in the country, sixteen-year-old Maddy forms a manga club at school and falls in love through an online fantasy game.

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Mitjana: (3.57)
1 4
2 7
2.5 1
3 18
3.5 7
4 17
5 18

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