Clica una miniatura per anar a Google Books.
S'està carregant… The Collected Book of Experimental Mightde Monte Cook
Cap S'està carregant…
Apunta't a LibraryThing per saber si aquest llibre et pot agradar. No hi ha cap discussió a Converses sobre aquesta obra. Sense ressenyes | afegeix-hi una ressenya
Pertany a aquestes sèriesBook of Experimental Might (collection)
Dungeons & Dragons Third Edition RPG icon Monte Cook comes toPaizo with a new print edition of his popular Books of ExperimentalMight! Previously available only in electronic form and packed with hundreds ofoptions and new rules meant to inject life into 3.5 fantasy RPGcampaigns, Monte Cook's The Collected Book of Experimental Might combinesThe Book of Experimental Might and The Book of Experimental Might II:Bloody, Bold, and Resolute. No s'han trobat descripcions de biblioteca. |
Debats actualsCap
Google Books — S'està carregant… GèneresClassificació Decimal de Dewey (DDC)793The arts Recreational and performing arts Indoor games and amusementsValoracióMitjana:
Ets tu?Fes-te Autor del LibraryThing. |
The core of the changes comes in three parts. First, everyone gets a feat slot at every level. This threefold increase may sound like a huge power boost, but with the number of feats available from all the WotC and non-WotC supplements--including this one--it really just lets your character play with more of the fun options that are available, without really unbalancing anything.
The second and most fundamental change is that the spell system has been rejiggered to cover twenty spell-levels, rather than the traditional nine. The reason for this should be fairly obvious: no more need to check a chart or mathematically reverse-engineer the progression to see which spells your character can cast. The maximum level of spells you can learn is the same as your caster level. This also allows for finer gradations in the power of spells--after all, in the core rules, were all 3rd-level spells really equal? Not hardly.
The other major group of changes is to the core base classes. The class updates are partly to adjust for the changes to feat-gaining and spell-levels and partly to fix or fine-tune issues with familiars, magical healing, wild shape, turning undead, and other classic-but-sometimes-awkward class features. For example, clerics remain the source of magical healing, but it is no longer incumbent upon them to use their actions on behalf of their comrades in order to do so. Familiars, which have always been easy to forget, of somewhat limited use, and occasionally even a vulnerable target, now appear and disappear as needed, with more tangible benefits when they are present. They can do this because they are a now considered a manifestation of the spellcaster's spirit rather than a psychically-linked but otherwise normal animal. Those are just my two favorite examples, but there are many good ideas here. I'll admit that not all of the changes are perfect, but with a little work, you can probably pick and choose from what you like.
This book is not for you if you don't like to do a little work and consider the consequences of changes to your game. However, if you think that D&D 3.5 still has some years in it, but you'd still like to try something new, I highly recommend it.
Available in hardcover or pdf download from paizo.com. (The hardcover collects two pdf files into a single, coherent book.) ( )